Where to farm materials and saved builds
Last reviewed · Editor: btiger · Public-source guide.
Choose the farm by what you need. Simulation supplies progression materials; suitable Chaos/Zero System runs build Save Data; Sortie is its own drafted-run progression mode and does not directly produce Save Data when a run ends. A deck preset code is a configuration rather than a farmed loadout.
Match the goal to the mode
Prydwen documents Tactical Training resource categories. Game8's dedicated guides distinguish Save Data, Zero System and Sortie. This mapping avoids treating every run as the same reward source.
| Goal | Where to start | Decision to make |
|---|---|---|
| Combatant / Partner EXP | Simulation: Growth | Farm the material for the unit currently being raised |
| Promotion or Potential materials | Matching Simulation training category | Choose the material shown by the blocked upgrade |
| Memory Fragments | Simulation: Memory Fragment | Target the relevant set rather than Chaos equipment |
| Cards and equipment in a saved build | Chaos or eligible Zero System Codex | Check that the selected run permits Save Data |
| Sortie progression | Sortie | Draft a functioning team and build Tactical Data upgrades |
Prydwen: Simulation resource categoriesGame8: Save Data sources
Zero System: check the Codex before starting
Game8 describes reward-focused Divine Intervention challenges that do not retain Save Data. However, the September 30 notice explicitly permits seasonal Save Data from Codices with the Shattered Light and Claw Unique Option. Do not treat every Unique label as disabling saves. For a build farm, choose a save-eligible Codex with manageable penalties; individual reward restrictions remain source-specific.
Game8: Zero System modifiers and Unique Codex restrictionsOfficial September 30 notice: seasonal Unique Option savesReadable mirror of the same September 30 notice
Sortie: drafted runs, not a Save Data export
Game8's Sortie guide says the run itself awards no Save Data. It recommends synergy over draft bonuses, early combat for cards/resources, and skipping cards that dilute the plan. Later routes can prioritize useful events when extra battles become expensive. This is single-source strategy guidance; weekly point recovery and reward efficiency were not independently verified.
Save Data: preserve the build you actually need
Save Data stores a loadout for use outside Chaos, including eligible cards, Epiphanies and equipment. A run has retention limits: extra cards or Divine effects can consume capacity and some changes may fail to persist. Favor the core combo over collecting every upgrade. Game8's detailed point table is patch-sensitive, so no universal point budget or duplication limit is repeated here.
- Choose the target combatant and the cards that make its loop work before choosing optional upgrades.
- Check that the run permits Save Data and that the desired changes fit its retention rules.
- Resolve corrupted-data recovery carefully; preserving data and deleting memories have different outcomes.
- Distinguish completing a Sortie-related mission for a premade-data reward from exporting Save Data directly from Sortie.
Game8: retention limits, premade data and recoveryBuild Presets versus actual Save Data
Equipment and efficiency
Chaos equipment and Memory Fragments are separate systems. Choose a Chaos region for a documented item source, then consider whether the piece supports the build. No public drop-rate comparison was verified that proves one stage is universally best; no runs-per-hour or stamina-efficiency estimate is invented.
Questions
Can I farm Save Data by finishing Sortie?
Game8 says Sortie does not export Save Data at run end. A mission associated with Sortie can separately unlock premade data; that is a different reward path.
What is the best Chaos to farm?
It depends on the target equipment, permitted Save Data and modifiers your team can clear. No verified comparative drop-rate table supports a universal best stage.
Sources
- September 30 official notice mirror: seasonal Codex saves, single underlying source | checked 2026-10-27
- Prydwen: Simulation categories | checked 2026-10-27
- Game8: Zero System details, single source | checked 2026-10-27
- Game8: Sortie rules, single source | checked 2026-10-27
- Game8: Save Data retention details, single source | checked 2026-10-27